1/9/2024 0 Comments Anthemscore trialMaybe there will eventually be a point to the crafting system too. Perhaps the endgame will introduce new types of loot that will change the way my character looks or behaves. I’ve had some fun lining up numbers to boost my close-combat acid-focused Interceptor, but for the most part the treasure you’re picking up is a rectangular bit of UI with some +x% values on it that you slot into another UI screen in the Forge. I’m not unlocking new cosmetic options, or stuff I can bolt on to my Javelin. At level 19 I’m sure I’ve seen every gun model in the game. Tom: Almost every piece of loot you find in Anthem is just a collection of numbers. To be fair, the early game in The Division just handed you lots of anonymous rifles and machine guns, too-so I'll reserve judgment on this for when I've put a bunch more hours into it. Maybe this changes deeper into the game, but James, who finished the game over the weekend, didn't seem thrilled by his first piece of Epic loot (see above). Samuel: Where I am in the story, I'm just earning the same guns with different numbers over and over again. That would probably help in a game where you can fly, and where your objectives might be on elevated surfaces.Īnother small thing: I wish you could set waypoints on the map in Free Play. Playing with the PC Gamer team yesterday, exploring together in Free Play had to be communicated via voice chat, which isn't ideal when you all just want to fly off to the same location. In-mission, when you're asked to locate items around the environment, an indicator on your HUD points you towards your objective-some intel, echoes, whatever-and it can only point in four directions, not diagonally, or in three dimensions. Samuel: This is definitely a smaller complaint, but there are a few problems with the UI. In reality though I want to check on my equipment all the time, and I’m discouraged from experimenting with gear combinations when I have to hop from Free Play to the Launch Bay, to the Forge, back to the Launch Bay and back into Free Play to make a change. Maybe you want to preserve the fiction of carefully gearing up a Javelin before a run. Perhaps you want players in the field moving and fighting without pause. Tom: I can see why you might want to keep loadout management confined to the Forge. ![]() Experimenting with loadouts is basically no fun if it's hard to access all your stuff. Instead, it's trapped in the Forge behind another loading screen, forcing me to leave Free Play to make even minor changes. Samuel: It's not really 'Free' Play if you can't customise your inventory mid-game, is it? I'd love to have the option to swap or at least customise my Javelin in Free Play, out of combat.
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